

I've also uploaded a Mono version of the game, alongside the IL2CPP version from last time. I still haven't figured out what the cause of the insane rendering bug some of you were getting is, but if you are still experiencing it with the IL2CPP version, please try the Mono version. Fixed a bug where the game would sometimes pause when leaving the YCTP."OK" button can no longer be pressed while the answer box is empty. This is to prevent a wrong answer being accidentally input when mashing the interact button to pick up a notebook.Implemented Unity's lightweight rendering pipeline to improve performance.Added UI size and height options to mobile version.Fixed bug that allowed you to use keys on unlocked doors.Removed a time tracking feature for endless mode that went unused.


Improved code for doors and swinging doors.Sorry for taking so long, but I've finally release a new update for the mobile version! Here's what's changed:
